weatherless...................90.34117% offense.......................45.33534% balance.......................33.89133% hyperoffense..................13.15934% voltturn...................... 9.39319% sand.......................... 8.03215% semistall..................... 4.90491% stall......................... 2.70909% trickroom..................... 1.15066% monotype...................... 0.97475% hail.......................... 0.91090% dragmag....................... 0.58528% rain.......................... 0.43187% choice........................ 0.41779% sun........................... 0.32367% hailoffense................... 0.28810% sandstall..................... 0.26746% monobug....................... 0.18883% monowater..................... 0.15102% mononormal.................... 0.11125% sandoffense................... 0.09104% monodark...................... 0.08884% tailwind...................... 0.08225% monopoison.................... 0.07511% monoice....................... 0.07124% rainoffense................... 0.05835% monoghost..................... 0.05235% sunoffense.................... 0.04713% monoflying.................... 0.04581% monorock...................... 0.04497% multiweather.................. 0.03975% monofighting.................. 0.03705% monosteel..................... 0.02561% monoelectric.................. 0.02553% tricksand..................... 0.02526% monodragon.................... 0.02381% trickhail..................... 0.02087% monofire...................... 0.01757% monograss..................... 0.01740% monoground.................... 0.01475% monopsychic................... 0.01099% monofairy..................... 0.00764% trickrain..................... 0.00570% hailstall..................... 0.00567% rainstall..................... 0.00314% trapper....................... 0.00152% swagplay...................... 0.00136% gravity....................... 0.00062% tricksun...................... 0.00048% sunstall...................... 0.00033% Stalliness (mean: -0.123) -2.0|## |## -1.5|####### |########### -1.0|################## |################### -0.5|########################## |############################## 0.0|############################ |######################## +0.5|################### |############ +1.0|######### |#### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%