weatherless...................90.06007% offense.......................43.37018% balance.......................32.47572% hyperoffense..................15.13609% voltturn......................11.51920% sand.......................... 8.41400% semistall..................... 5.32861% stall......................... 3.68940% trickroom..................... 1.30166% dragmag....................... 1.19843% hail.......................... 1.17282% hailoffense................... 0.70198% monotype...................... 0.42080% rain.......................... 0.30214% sandstall..................... 0.23165% choice........................ 0.21721% sandoffense................... 0.12958% monobug....................... 0.11602% tailwind...................... 0.09607% sun........................... 0.09603% monowater..................... 0.06674% monodark...................... 0.06354% rainoffense................... 0.05749% tricksand..................... 0.05207% multiweather.................. 0.04506% monopoison.................... 0.03771% monoice....................... 0.03555% mononormal.................... 0.03125% monorock...................... 0.02500% monofighting.................. 0.01684% monoground.................... 0.00859% monosteel..................... 0.00832% sunoffense.................... 0.00777% monoghost..................... 0.00689% monopsychic................... 0.00681% monodragon.................... 0.00496% trickhail..................... 0.00325% trickrain..................... 0.00217% monoflying.................... 0.00178% monoelectric.................. 0.00150% trapper....................... 0.00110% monofire...................... 0.00082% monograss..................... 0.00077% tricksun...................... 0.00013% monofairy..................... 0.00011% hailstall..................... 0.00008% gravity....................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.122) -2.0|## |### -1.5|######## |############# -1.0|#################### |################# -0.5|######################## |############################## 0.0|############################ |######################## +0.5|################## |############ +1.0|########## |##### +1.5|### |# +2.0|# |# +2.5|# |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%