weatherless...................88.30313% offense.......................40.03850% balance.......................31.20235% hyperoffense..................17.21330% sand.......................... 8.62363% voltturn...................... 8.24866% semistall..................... 6.76346% stall......................... 4.78239% hail.......................... 2.78858% hailoffense................... 2.31909% trickroom..................... 1.05885% rain.......................... 0.42947% dragmag....................... 0.38294% tailwind...................... 0.26371% sandoffense................... 0.21119% sandstall..................... 0.15405% multiweather.................. 0.15301% monotype...................... 0.14210% choice........................ 0.07459% rainoffense................... 0.04804% monofighting.................. 0.03796% monobug....................... 0.02253% monowater..................... 0.01979% monopoison.................... 0.01928% monorock...................... 0.01333% monodark...................... 0.01322% monopsychic................... 0.00858% sun........................... 0.00820% mononormal.................... 0.00741% monoice....................... 0.00283% monoghost..................... 0.00199% monoground.................... 0.00187% monosteel..................... 0.00074% monodragon.................... 0.00050% sunoffense.................... 0.00038% trickhail..................... 0.00037% tricksand..................... 0.00034% monoflying.................... 0.00027% monoelectric.................. 0.00015% trapper....................... 0.00005% trickrain..................... 0.00005% monofire...................... 0.00003% monograss..................... 0.00001% tricksun...................... 0.00001% monofairy..................... 0.00000% hailstall..................... 0.00000% gravity....................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.088) -2.0|## |### -1.5|########## |########### -1.0|############## |############## -0.5|################## |######################### 0.0|############################## |################### +0.5|############## |####### +1.0|########### |### +1.5|#### |# +2.0| | +2.5|# |### +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.51%