balance.......................60.62269% sun...........................43.23760% offense.......................38.67004% rain..........................32.65030% weatherless...................25.72523% tailwind...................... 8.74187% trickroom..................... 4.51057% tricksun...................... 2.43780% multiweather.................. 1.66844% trickrain..................... 0.76609% voltturn...................... 0.74615% semistall..................... 0.66267% gravity....................... 0.26855% dragmag....................... 0.12250% sand.......................... 0.04298% hyperoffense.................. 0.03472% monotype...................... 0.02868% monowater..................... 0.01649% rainoffense................... 0.01360% hail.......................... 0.01321% stall......................... 0.00988% monodragon.................... 0.00860% sunoffense.................... 0.00416% monoflying.................... 0.00254% tricksand..................... 0.00222% monopsychic................... 0.00085% batonpass..................... 0.00073% sandoffense................... 0.00029% monodark...................... 0.00008% monofairy..................... 0.00006% hailoffense................... 0.00006% monoghost..................... 0.00004% rainstall..................... 0.00001% monorock...................... 0.00001% sandstall..................... 0.00001% trapper....................... 0.00000% mononormal.................... 0.00000% trickhail..................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% sunstall...................... 0.00000% monobug....................... 0.00000% monoice....................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.068) -1.2| |# -0.8|##### |######## -0.4|######## |################# 0.0|####################### |############################## +0.4|###################### |######## +0.8|### |# | | more negative = more offensive, more positive = more stall one # = 0.79%