weatherless...................93.79977% offense.......................46.02401% balance.......................31.74743% hyperoffense..................13.85521% stall......................... 4.49931% voltturn...................... 4.42645% semistall..................... 3.87404% rain.......................... 2.62550% sun........................... 1.94195% monotype...................... 1.79283% trickroom..................... 1.35282% sand.......................... 0.91022% sunoffense.................... 0.82565% hail.......................... 0.74435% choice........................ 0.52221% rainoffense................... 0.50757% mononormal.................... 0.26649% monobug....................... 0.26012% monodark...................... 0.23826% monowater..................... 0.21727% monoflying.................... 0.15467% monopoison.................... 0.14541% monoice....................... 0.13975% monofire...................... 0.13587% sandstall..................... 0.09496% rainstall..................... 0.07935% tricksun...................... 0.06176% tailwind...................... 0.05549% dragmag....................... 0.05087% monofairy..................... 0.04759% monofighting.................. 0.04383% monoground.................... 0.03641% monoelectric.................. 0.03639% monograss..................... 0.03316% monopsychic................... 0.03092% monorock...................... 0.02711% monoghost..................... 0.02601% multiweather.................. 0.02179% hailoffense................... 0.01338% trickrain..................... 0.00928% hailstall..................... 0.00607% trickhail..................... 0.00549% monodragon.................... 0.00378% monosteel..................... 0.00119% Stalliness (mean: -0.104) -2.0|# |### -1.5|####### |########### -1.0|################ |################### -0.5|############################ |############################## 0.0|########################### |###################### +0.5|################# |############# +1.0|######## |### +1.5|## |### +2.0|# |## +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.46%