weatherless...................93.83968% offense.......................43.60992% balance.......................34.18665% hyperoffense..................11.35919% voltturn...................... 7.72165% stall......................... 6.15011% semistall..................... 4.69413% rain.......................... 2.76953% sun........................... 1.61554% sand.......................... 1.34051% choice........................ 1.14728% monotype...................... 1.06994% sunoffense.................... 0.90911% trickroom..................... 0.82071% rainoffense................... 0.80366% hail.......................... 0.44213% monowater..................... 0.44184% rainstall..................... 0.18384% monoice....................... 0.14171% mononormal.................... 0.13019% monobug....................... 0.11999% monofighting.................. 0.09495% monodark...................... 0.05520% monoground.................... 0.02816% monopsychic................... 0.02036% monoflying.................... 0.01926% sandstall..................... 0.01691% trickhail..................... 0.01646% tailwind...................... 0.01296% monofire...................... 0.00902% monograss..................... 0.00780% multiweather.................. 0.00739% monoghost..................... 0.00676% monofairy..................... 0.00609% monorock...................... 0.00266% dragmag....................... 0.00254% tricksun...................... 0.00179% monopoison.................... 0.00177% monodragon.................... 0.00060% monoelectric.................. 0.00051% trickrain..................... 0.00003% monosteel..................... 0.00001% hailstall..................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.015) -2.0|# |# -1.5|##### |########## -1.0|################ |################ -0.5|############################## |############################## 0.0|############################# |######################## +0.5|################ |################ +1.0|############ |### +1.5|### |##### +2.0|## |### +2.5| |# +3.0| |# more negative = more offensive, more positive = more stall one # = 0.44%