weatherless...................96.45636% offense.......................41.09934% balance.......................33.33991% stall.........................11.53595% hyperoffense.................. 8.85062% voltturn...................... 7.65981% semistall..................... 5.17418% rain.......................... 1.52569% choice........................ 1.46753% sun........................... 0.86865% hail.......................... 0.74439% monotype...................... 0.58540% sunoffense.................... 0.46340% rainoffense................... 0.46209% sand.......................... 0.40560% monowater..................... 0.31550% trickroom..................... 0.22953% monobug....................... 0.13752% rainstall..................... 0.06049% monofighting.................. 0.05037% monoice....................... 0.05019% monopsychic................... 0.01529% trickhail..................... 0.01413% monoground.................... 0.01076% sandstall..................... 0.00520% mononormal.................... 0.00489% monoflying.................... 0.00440% multiweather.................. 0.00069% monograss..................... 0.00045% monoghost..................... 0.00045% monorock...................... 0.00031% tailwind...................... 0.00013% monofire...................... 0.00008% tricksun...................... 0.00003% monoelectric.................. 0.00001% monodragon.................... 0.00001% dragmag....................... 0.00001% hailstall..................... 0.00000% monodark...................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monopoison.................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.197) -2.0|# | -1.5|### |####### -1.0|############ |############ -0.5|############################## |#################### 0.0|########################### |################# +0.5|############# |################# +1.0|######### |#### +1.5|### |####### +2.0|#### |#### +2.5|# |# +3.0| |## more negative = more offensive, more positive = more stall one # = 0.50%