weatherless...................89.84993% offense.......................53.23359% hyperoffense..................27.20142% balance.......................15.19983% monotype...................... 7.19758% sand.......................... 5.55585% batonpass..................... 3.49466% semistall..................... 2.61472% rain.......................... 1.79639% hail.......................... 1.75516% stall......................... 1.75043% voltturn...................... 1.60717% monosteel..................... 1.38478% monofairy..................... 1.38060% sun........................... 1.24200% choice........................ 1.12238% monoghost..................... 0.95251% monoice....................... 0.94313% mononormal.................... 0.82255% trickroom..................... 0.81702% sandoffense................... 0.81249% rainoffense................... 0.54403% monowater..................... 0.53881% monodragon.................... 0.50094% monobug....................... 0.45008% monopoison.................... 0.37239% monorock...................... 0.28672% monopsychic................... 0.27153% monofire...................... 0.27118% sunoffense.................... 0.26135% monoflying.................... 0.24662% monoelectric.................. 0.22655% monograss..................... 0.22339% monodark...................... 0.21908% monofighting.................. 0.19976% multiweather.................. 0.18335% hailoffense................... 0.17986% sandstall..................... 0.16815% monoground.................... 0.15024% trapper....................... 0.14665% tailwind...................... 0.08902% dragmag....................... 0.04611% swagplay...................... 0.02936% tricksand..................... 0.02231% hailstall..................... 0.01670% allweather.................... 0.00472% rainstall..................... 0.00166% trickhail..................... 0.00140% Stalliness (mean: -0.536) -3.0| |# -2.0|### |############# -1.0|########################### |############################## 0.0|################# |####### +1.0|### |## +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.95%