weatherless...................85.41047% offense.......................45.64968% hyperoffense..................28.57965% balance.......................16.94346% sand.......................... 9.42998% semistall..................... 6.25508% monotype...................... 3.76988% batonpass..................... 3.46199% rain.......................... 2.64278% stall......................... 2.57213% sun........................... 1.96315% voltturn...................... 1.81867% rainoffense................... 1.41631% monofairy..................... 1.39607% monosteel..................... 1.20173% choice........................ 1.00788% sandoffense................... 0.87146% trickroom..................... 0.84952% monoghost..................... 0.76789% hail.......................... 0.57991% sandstall..................... 0.56166% sunoffense.................... 0.39231% monoice....................... 0.33704% tailwind...................... 0.31072% mononormal.................... 0.24754% monodragon.................... 0.19554% monopoison.................... 0.19363% monopsychic................... 0.13397% monobug....................... 0.07462% swagplay...................... 0.07214% monoflying.................... 0.07117% trapper....................... 0.06611% monowater..................... 0.05322% monograss..................... 0.04890% monoground.................... 0.04668% dragmag....................... 0.03560% monofire...................... 0.03531% monodark...................... 0.03520% tricksand..................... 0.03339% monofighting.................. 0.03107% monoelectric.................. 0.03033% monorock...................... 0.02982% multiweather.................. 0.02628% hailoffense................... 0.01261% hailstall..................... 0.00224% allweather.................... 0.00000% trickhail..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.453) -3.0| |# -2.0|### |################ -1.0|############################## |############################ 0.0|################ |########## +1.0|####### |##### +2.0|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.85%