weatherless...................87.01575% balance.......................39.94010% offense.......................34.92824% voltturn......................12.09496% semistall.....................10.66516% hyperoffense.................. 9.69840% monotype...................... 7.57972% rain.......................... 5.04849% sun........................... 4.81031% stall......................... 4.76811% monosteel..................... 2.53085% sand.......................... 2.45464% batonpass..................... 2.30027% monoghost..................... 2.07593% monobug....................... 1.98362% hail.......................... 1.51580% monofairy..................... 1.45249% choice........................ 1.36200% multiweather.................. 0.83186% monodragon.................... 0.61444% trickroom..................... 0.56258% monoelectric.................. 0.44132% monowater..................... 0.42632% monopsychic................... 0.40591% monorock...................... 0.38235% monopoison.................... 0.35546% rainoffense................... 0.35046% monofighting.................. 0.30387% sandstall..................... 0.24197% mononormal.................... 0.24145% hailoffense................... 0.17628% tricksun...................... 0.15504% monoice....................... 0.14176% monoflying.................... 0.14019% sunoffense.................... 0.13301% fear.......................... 0.12646% monofire...................... 0.10417% rainstall..................... 0.08883% tailwind...................... 0.08814% monoground.................... 0.06654% dragmag....................... 0.06575% monograss..................... 0.06426% monodark...................... 0.05666% trapper....................... 0.04171% hailstall..................... 0.02977% sandoffense................... 0.02367% sunstall...................... 0.02265% trickrain..................... 0.01217% allweather.................... 0.00438% Stalliness (mean: 0.113) | -3.0| |# -2.0|## |#### -1.0|########### |###################### 0.0|############################## |######################### +1.0|################ |######## +2.0|### |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.81%