weatherless...................86.81735% balance.......................45.20871% voltturn......................23.17572% offense.......................22.71654% semistall.....................18.26190% stall......................... 9.18093% hyperoffense.................. 4.63193% sun........................... 4.21609% sand.......................... 4.21572% rain.......................... 3.93737% monotype...................... 3.41995% monosteel..................... 1.83379% hail.......................... 1.39697% choice........................ 1.14298% monofairy..................... 1.08453% monoelectric.................. 1.02108% batonpass..................... 0.77337% multiweather.................. 0.58350% trickroom..................... 0.54879% sandstall..................... 0.41297% monobug....................... 0.28378% monoghost..................... 0.24538% tricksun...................... 0.22650% dragmag....................... 0.17052% tailwind...................... 0.14484% rainstall..................... 0.13493% monofighting.................. 0.10950% rainoffense................... 0.10132% monopsychic................... 0.08090% hailstall..................... 0.07996% monowater..................... 0.07030% monorock...................... 0.05531% hailoffense................... 0.05087% monoflying.................... 0.03449% mononormal.................... 0.02494% monodragon.................... 0.01624% monodark...................... 0.00977% monopoison.................... 0.00885% sunoffense.................... 0.00736% monograss..................... 0.00275% trapper....................... 0.00208% monoground.................... 0.00189% trickrain..................... 0.00179% monofire...................... 0.00060% monoice....................... 0.00048% fear.......................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.478) | -3.0| | -2.0|# |## -1.0|####### |################ 0.0|############################## |############################## +1.0|########################## |################## +2.0|####### |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.72%