weatherless...................80.14617% balance.......................44.12459% voltturn......................29.78722% semistall.....................24.48835% offense.......................14.92939% stall.........................12.80062% sand..........................11.59893% sun........................... 4.27236% hyperoffense.................. 3.65705% rain.......................... 2.11963% hail.......................... 2.01016% monotype...................... 1.72385% monosteel..................... 1.20910% sandstall..................... 1.14743% monofairy..................... 0.72098% choice........................ 0.64540% monoelectric.................. 0.39038% batonpass..................... 0.33374% trickroom..................... 0.33309% rainstall..................... 0.18490% dragmag....................... 0.15178% multiweather.................. 0.14725% tricksun...................... 0.09519% hailstall..................... 0.08279% monofighting.................. 0.08148% monobug....................... 0.05039% monoghost..................... 0.04620% rainoffense................... 0.02905% monowater..................... 0.02692% monopsychic................... 0.02283% mononormal.................... 0.00722% monorock...................... 0.00696% hailoffense................... 0.00397% monodark...................... 0.00307% monoflying.................... 0.00207% monodragon.................... 0.00078% monopoison.................... 0.00036% monoground.................... 0.00036% sunoffense.................... 0.00033% trapper....................... 0.00024% trickrain..................... 0.00010% monograss..................... 0.00008% tailwind...................... 0.00007% monofire...................... 0.00002% monoice....................... 0.00002% fear.......................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.670) | -3.0| | -2.0|## |## -1.0|### |########### 0.0|########################### |############################## +1.0|############################ |############################ +2.0|########## |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.70%