offense.......................60.04965% weatherless...................58.40163% balance.......................34.17876% sand..........................22.25933% rain.......................... 9.64614% sun........................... 8.38063% trickroom..................... 5.46183% hyperoffense.................. 4.40482% tailwind...................... 4.33106% hail.......................... 2.67804% voltturn...................... 2.07353% tricksun...................... 1.91578% multiweather.................. 1.34777% semistall..................... 1.27602% sandoffense................... 0.49101% tricksand..................... 0.46026% rainoffense................... 0.44951% monotype...................... 0.29400% trickhail..................... 0.17300% sunoffense.................... 0.11400% dragmag....................... 0.11250% stall......................... 0.09075% monoice....................... 0.08675% hailoffense................... 0.08525% monowater..................... 0.06300% trickrain..................... 0.06000% sandstall..................... 0.03250% monograss..................... 0.02775% monofairy..................... 0.02400% monoghost..................... 0.02025% monopoison.................... 0.01975% gravity....................... 0.01650% batonpass..................... 0.01300% monobug....................... 0.01100% monodragon.................... 0.00875% monoelectric.................. 0.00775% monosteel..................... 0.00625% monodark...................... 0.00500% monorock...................... 0.00300% monofire...................... 0.00275% monofighting.................. 0.00250% hailstall..................... 0.00250% mononormal.................... 0.00250% sunstall...................... 0.00200% trapper....................... 0.00175% rainstall..................... 0.00150% monopsychic................... 0.00100% monoground.................... 0.00100% monoflying.................... 0.00100% Stalliness (mean: -0.171) |### -1.0|######## |################ -0.5|######################### |############################## 0.0|########################### |#################### +0.5|########### |##### +1.0|## |# more negative = more offensive, more positive = more stall one # = 0.67%