offense.......................63.85373% weatherless...................56.30840% balance.......................30.98092% sand..........................26.79935% sun...........................10.17941% trickroom..................... 6.48474% rain.......................... 5.91900% hyperoffense.................. 4.59759% tailwind...................... 4.36118% tricksun...................... 3.25538% hail.......................... 1.61748% voltturn...................... 1.23739% multiweather.................. 0.81434% tricksand..................... 0.80270% sandoffense................... 0.71925% semistall..................... 0.55173% rainoffense................... 0.28339% dragmag....................... 0.15118% trickhail..................... 0.06170% sunoffense.................... 0.05769% trickrain..................... 0.05066% monotype...................... 0.03247% hailoffense................... 0.02059% stall......................... 0.01602% monowater..................... 0.01201% monosteel..................... 0.00786% sandstall..................... 0.00386% monofairy..................... 0.00364% monoice....................... 0.00350% monoghost..................... 0.00225% gravity....................... 0.00213% sunstall...................... 0.00175% monobug....................... 0.00132% monopoison.................... 0.00085% monodark...................... 0.00055% batonpass..................... 0.00047% monorock...................... 0.00024% monograss..................... 0.00020% monoelectric.................. 0.00004% hailstall..................... 0.00003% monodragon.................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.212) |### -1.0|######## |############## -0.5|############################## |############################## 0.0|############################## |################## +0.5|########## |#### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.67%