offense.......................60.67683% weatherless...................53.54468% balance.......................33.80419% sand..........................25.95010% sun...........................12.79930% trickroom..................... 6.64216% rain.......................... 6.63728% hyperoffense.................. 4.65695% tailwind...................... 4.41650% tricksun...................... 4.00372% hail.......................... 1.93166% voltturn...................... 1.33395% semistall..................... 0.85317% multiweather.................. 0.85114% sandoffense................... 0.46074% tricksand..................... 0.41617% rainoffense................... 0.31094% dragmag....................... 0.14416% trickhail..................... 0.04720% monotype...................... 0.04284% monosteel..................... 0.03041% trickrain..................... 0.02093% sunoffense.................... 0.01594% hailoffense................... 0.01027% stall......................... 0.00886% monowater..................... 0.00831% monofairy..................... 0.00154% sunstall...................... 0.00114% gravity....................... 0.00110% monoice....................... 0.00092% monobug....................... 0.00080% batonpass..................... 0.00046% monoghost..................... 0.00031% monopoison.................... 0.00022% monodark...................... 0.00021% monorock...................... 0.00011% sandstall..................... 0.00004% monoelectric.................. 0.00001% hailstall..................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.194) |### -1.0|####### |############## -0.5|############################## |########################### 0.0|######################### |#################### +0.5|########## |##### +1.0|## | more negative = more offensive, more positive = more stall one # = 0.69%