weatherless...................77.44808% offense.......................50.58941% hyperoffense..................30.02245% sand..........................17.27999% balance.......................15.67860% voltturn...................... 5.02349% sandoffense................... 4.68357% rain.......................... 3.18666% semistall..................... 2.34776% monotype...................... 1.67259% hail.......................... 1.47664% stall......................... 1.36177% sun........................... 1.11437% batonpass..................... 0.92881% rainoffense................... 0.82486% trickroom..................... 0.61852% multiweather.................. 0.50573% monopoison.................... 0.36591% sandstall..................... 0.34564% hailoffense................... 0.33733% monoghost..................... 0.23909% monowater..................... 0.20427% sunoffense.................... 0.18763% monobug....................... 0.17776% monofairy..................... 0.16632% monoice....................... 0.13046% monodark...................... 0.10863% dragmag....................... 0.10655% monodragon.................... 0.09927% monograss..................... 0.04678% tricksand..................... 0.04522% tailwind...................... 0.04314% monopsychic................... 0.03378% monofighting.................. 0.02807% mononormal.................... 0.01663% monoelectric.................. 0.01559% monosteel..................... 0.01507% monoflying.................... 0.01195% hailstall..................... 0.01143% monoground.................... 0.00936% trickrain..................... 0.00728% rainstall..................... 0.00728% trickhail..................... 0.00676% monorock...................... 0.00572% trapper....................... 0.00260% monofire...................... 0.00104% Stalliness (mean: -0.563) -2.0|### |###### -1.5|############### |####################### -1.0|############################## |############################# -0.5|############################ |####################### 0.0|################# |########## +0.5|######## |##### +1.0|### |## +1.5|# |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.48%