weatherless...................75.96788% offense.......................49.33102% hyperoffense..................31.53719% sand..........................19.57082% balance.......................14.97059% sandoffense................... 5.76366% voltturn...................... 4.75920% semistall..................... 2.67076% rain.......................... 2.66769% stall......................... 1.49045% hail.......................... 1.31377% monotype...................... 1.27744% sun........................... 1.00900% batonpass..................... 0.82835% rainoffense................... 0.72873% multiweather.................. 0.52916% trickroom..................... 0.51467% sandstall..................... 0.42926% monopoison.................... 0.37028% hailoffense................... 0.32240% sunoffense.................... 0.20918% monoghost..................... 0.18619% monowater..................... 0.14587% dragmag....................... 0.11726% monofairy..................... 0.10731% monodragon.................... 0.10104% monobug....................... 0.09871% monoice....................... 0.09741% monodark...................... 0.05626% tricksand..................... 0.04083% tailwind...................... 0.03347% monoelectric.................. 0.01888% monofighting.................. 0.01827% monopsychic................... 0.01820% mononormal.................... 0.01674% monograss..................... 0.01634% monosteel..................... 0.01474% hailstall..................... 0.01122% rainstall..................... 0.00756% monoground.................... 0.00636% trickhail..................... 0.00626% monorock...................... 0.00523% trickrain..................... 0.00270% trapper....................... 0.00224% monofire...................... 0.00095% monoflying.................... 0.00077% Stalliness (mean: -0.576) -2.0|### |###### -1.5|################ |######################## -1.0|############################## |############################# -0.5|########################### |##################### 0.0|############### |########## +0.5|####### |##### +1.0|#### |### +1.5|# |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.49%