weatherless...................69.46262% offense.......................47.25681% hyperoffense..................33.29810% sand..........................27.22307% balance.......................14.09556% sandoffense................... 8.97490% voltturn...................... 3.81499% semistall..................... 3.38712% stall......................... 1.96241% rain.......................... 1.82736% sun........................... 1.16518% rainoffense................... 0.76074% sandstall..................... 0.72368% hail.......................... 0.58464% monotype...................... 0.40016% multiweather.................. 0.26287% batonpass..................... 0.25913% trickroom..................... 0.25076% hailoffense................... 0.19217% sunoffense.................... 0.17056% monoghost..................... 0.13091% monodark...................... 0.06136% monowater..................... 0.05338% monopoison.................... 0.04722% tricksand..................... 0.04672% dragmag....................... 0.04382% monodragon.................... 0.03130% monoice....................... 0.02738% monobug....................... 0.01825% monosteel..................... 0.01238% tailwind...................... 0.01092% monofairy..................... 0.00571% monorock...................... 0.00347% mononormal.................... 0.00303% monopsychic................... 0.00272% monoground.................... 0.00192% hailstall..................... 0.00127% rainstall..................... 0.00066% monograss..................... 0.00063% monofighting.................. 0.00048% trickrain..................... 0.00010% monoelectric.................. 0.00001% monoflying.................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.570) -2.0|### |###### -1.5|############### |############################ -1.0|############################## |########################## -0.5|############################ |#################### 0.0|############### |########## +0.5|##### |##### +1.0|#### |#### +1.5|# |# +2.0|# |## +2.5| more negative = more offensive, more positive = more stall one # = 0.49%