weatherless...................70.50068% offense.......................48.75189% hyperoffense..................29.87575% sand..........................26.57403% balance.......................15.58350% sandoffense................... 7.10852% voltturn...................... 5.23696% semistall..................... 3.89822% rain.......................... 2.01428% stall......................... 1.89063% rainoffense................... 1.06527% sun........................... 0.71038% sandstall..................... 0.59482% hail.......................... 0.34285% monotype...................... 0.33704% trickroom..................... 0.23897% batonpass..................... 0.19743% hailoffense................... 0.16456% multiweather.................. 0.14221% sunoffense.................... 0.12399% monodark...................... 0.11669% monoghost..................... 0.10128% monoice....................... 0.03146% dragmag....................... 0.03004% tricksand..................... 0.02729% monosteel..................... 0.02461% monowater..................... 0.02411% monobug....................... 0.01316% monopoison.................... 0.00940% tailwind...................... 0.00834% monorock...................... 0.00628% monodragon.................... 0.00567% mononormal.................... 0.00217% monoground.................... 0.00074% monopsychic................... 0.00056% monofairy..................... 0.00049% hailstall..................... 0.00038% monofighting.................. 0.00021% monograss..................... 0.00021% trickrain..................... 0.00000% rainstall..................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.508) -2.0|## |##### -1.5|############ |########################## -1.0|############################# |######################## -0.5|############################## |###################### 0.0|############ |########## +0.5|####### |######## +1.0|#### |##### +1.5|# |# +2.0|# |## +2.5| more negative = more offensive, more positive = more stall one # = 0.50%