offense.......................55.04746% sun...........................42.75554% rain..........................39.48949% weatherless...................26.28015% stall.........................16.02315% balance.......................14.75104% multiweather.................. 8.89900% hyperoffense.................. 8.01328% semistall..................... 6.16508% rainstall..................... 3.36432% hail.......................... 0.37383% trickroom..................... 0.02548% sunoffense.................... 0.02110% monotype...................... 0.01971% monobug....................... 0.01971% sandoffense................... 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% sand.......................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.117) | -1.5|### | -1.0|############################## | -0.5|######################## | 0.0|######## |## +0.5|#### |# +1.0|###### | +1.5| |########### +2.0|#### | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 1.07%