weatherless...................60.69147% offense.......................53.43709% balance.......................37.03741% sand..........................17.52256% rain..........................11.43415% trickroom..................... 9.49508% hyperoffense.................. 7.07695% sun........................... 6.35202% hail.......................... 5.39897% semistall..................... 2.03285% voltturn...................... 1.96695% monotype...................... 1.86809% tricksun...................... 1.39917% multiweather.................. 1.38396% tailwind...................... 1.30031% tricksand..................... 0.85674% sandoffense................... 0.67931% rainoffense................... 0.57031% monoice....................... 0.47146% choice........................ 0.43597% stall......................... 0.41570% monoghost..................... 0.30670% hailoffense................... 0.30417% trickhail..................... 0.27882% dragmag....................... 0.25347% monobug....................... 0.23826% monopoison.................... 0.16222% monofairy..................... 0.14448% monowater..................... 0.13434% trickrain..................... 0.11660% sunoffense.................... 0.09885% sandstall..................... 0.08365% monopsychic................... 0.07604% monosteel..................... 0.07351% batonpass..................... 0.06844% rainstall..................... 0.06590% monoelectric.................. 0.05830% monofire...................... 0.05576% mononormal.................... 0.03802% monograss..................... 0.02535% monodark...................... 0.02535% monofighting.................. 0.02281% monodragon.................... 0.02281% hailstall..................... 0.01521% sunstall...................... 0.01014% monoground.................... 0.00760% monoflying.................... 0.00507% monorock...................... 0.00253% Stalliness (mean: -0.148) -1.5|### |##### -1.0|########## |################## -0.5|######################### |############################## 0.0|############################# |####################### +0.5|############### |######### +1.0|#### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.58%