weatherless...................58.02913% offense.......................53.50574% balance.......................37.53275% sand..........................20.02584% rain..........................11.81809% trickroom.....................10.07098% hyperoffense.................. 6.67064% sun........................... 6.62628% hail.......................... 4.97737% voltturn...................... 1.90854% semistall..................... 1.90258% tricksun...................... 1.69268% monotype...................... 1.63971% multiweather.................. 1.46571% tailwind...................... 1.36203% tricksand..................... 1.12341% sandoffense................... 0.86781% rainoffense................... 0.50920% choice........................ 0.44088% stall......................... 0.38828% monoice....................... 0.37723% trickhail..................... 0.29890% dragmag....................... 0.29358% monoghost..................... 0.28761% hailoffense................... 0.27992% monobug....................... 0.20298% monopoison.................... 0.14417% monowater..................... 0.13333% trickrain..................... 0.11815% monofairy..................... 0.11463% sandstall..................... 0.09142% monoelectric.................. 0.07698% monopsychic................... 0.06775% sunoffense.................... 0.06222% rainstall..................... 0.05611% monofire...................... 0.05590% monosteel..................... 0.05544% batonpass..................... 0.04577% mononormal.................... 0.04243% monodragon.................... 0.02350% monodark...................... 0.01869% monograss..................... 0.01673% sunstall...................... 0.01181% monofighting.................. 0.01159% hailstall..................... 0.00974% monoground.................... 0.00900% monoflying.................... 0.00350% monorock...................... 0.00000% Stalliness (mean: -0.144) -1.5|### |#### -1.0|########## |################## -0.5|########################## |############################## 0.0|############################# |######################## +0.5|################ |######### +1.0|#### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.57%