weatherless...................51.16329% offense.......................50.67713% balance.......................40.92726% sand..........................29.94196% trickroom.....................11.69195% rain..........................10.29298% sun........................... 7.07419% hyperoffense.................. 5.76435% hail.......................... 3.79781% tricksun...................... 2.99541% tricksand..................... 2.88542% semistall..................... 2.27312% multiweather.................. 2.27024% sandoffense................... 2.22478% tailwind...................... 1.51548% voltturn...................... 1.25640% monotype...................... 0.77923% stall......................... 0.35814% hailoffense................... 0.30592% trickhail..................... 0.29149% monoelectric.................. 0.25521% dragmag....................... 0.23401% rainoffense................... 0.19931% trickrain..................... 0.17458% monopoison.................... 0.13787% choice........................ 0.12156% sandstall..................... 0.11240% monowater..................... 0.09382% monoice....................... 0.07644% monofire...................... 0.05694% monofairy..................... 0.04366% monobug....................... 0.03840% mononormal.................... 0.02321% monopsychic................... 0.01408% monoghost..................... 0.01402% monodragon.................... 0.00914% hailstall..................... 0.00866% monoground.................... 0.00802% monosteel..................... 0.00736% sunoffense.................... 0.00719% rainstall..................... 0.00219% monofighting.................. 0.00106% batonpass..................... 0.00010% sunstall...................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.102) -1.5|# |## -1.0|########### |################## -0.5|############################ |############################## 0.0|############################## |############################# +0.5|#################### |####### +1.0|##### |## +1.5| | more negative = more offensive, more positive = more stall one # = 0.55%