weatherless...................48.42649% offense.......................48.01313% balance.......................46.43274% sand..........................35.30552% trickroom.....................13.58209% sun........................... 8.45141% rain.......................... 7.32601% tricksand..................... 4.24044% tricksun...................... 4.04948% hail.......................... 2.94580% hyperoffense.................. 2.72960% multiweather.................. 2.45523% semistall..................... 2.34613% tailwind...................... 1.77919% monotype...................... 1.17642% voltturn...................... 0.74467% monoelectric.................. 0.55662% stall......................... 0.47839% monowater..................... 0.38053% hailoffense................... 0.32568% sandoffense................... 0.29605% trickhail..................... 0.22068% sandstall..................... 0.15296% dragmag....................... 0.14159% rainoffense................... 0.10769% monofire...................... 0.06952% monopoison.................... 0.06638% trickrain..................... 0.05233% choice........................ 0.04961% monofairy..................... 0.03701% monoice....................... 0.03382% monodragon.................... 0.00879% monoghost..................... 0.00850% monopsychic................... 0.00556% mononormal.................... 0.00504% hailstall..................... 0.00459% monobug....................... 0.00285% sunoffense.................... 0.00191% monosteel..................... 0.00118% monoground.................... 0.00048% rainstall..................... 0.00017% monofighting.................. 0.00013% batonpass..................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.050) -1.5| |### -1.0|### |#################### -0.5|################### |############################ 0.0|######################## |############################## +0.5|###################### |###### +1.0|#### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.62%