weatherless...................82.47402% offense.......................57.56975% hyperoffense..................23.44776% balance.......................17.14989% sand..........................10.01094% voltturn...................... 5.17984% rain.......................... 4.30115% sun........................... 2.72497% sandoffense................... 2.62924% monotype...................... 1.73687% hail.......................... 1.42232% semistall..................... 1.31975% trickroom..................... 0.87869% multiweather.................. 0.69065% batonpass..................... 0.62568% monofairy..................... 0.57098% stall......................... 0.51286% sunoffense.................... 0.47867% rainoffense................... 0.38635% monowater..................... 0.22224% monoghost..................... 0.18121% hailoffense................... 0.14702% monopoison.................... 0.14360% tricksun...................... 0.13676% tailwind...................... 0.12650% monofire...................... 0.10941% monoice....................... 0.10599% monograss..................... 0.09231% monosteel..................... 0.07864% monodark...................... 0.06154% monodragon.................... 0.06154% sandstall..................... 0.03761% dragmag....................... 0.03419% monobug....................... 0.02735% mononormal.................... 0.02051% monofighting.................. 0.01710% tricksand..................... 0.01710% monoelectric.................. 0.01710% monorock...................... 0.01368% trickhail..................... 0.01026% monopsychic................... 0.00684% monoground.................... 0.00684% trickrain..................... 0.00342% Stalliness (mean: -0.528) -2.0|## |#### -1.5|########## |################ -1.0|######################### |############################ -0.5|############################## |########################## 0.0|################# |########### +0.5|######## |#### +1.0|## |# +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.54%