weatherless...................81.32640% offense.......................55.49149% hyperoffense..................25.52919% balance.......................17.06434% sand..........................11.36277% voltturn...................... 5.20799% rain.......................... 4.34489% sandoffense................... 3.52302% sun........................... 2.65154% semistall..................... 1.40791% hail.......................... 1.25856% monotype...................... 1.16152% trickroom..................... 0.84815% multiweather.................. 0.68061% sunoffense.................... 0.54228% stall......................... 0.50707% batonpass..................... 0.48273% rainoffense................... 0.38688% monofairy..................... 0.21911% monowater..................... 0.18319% tricksun...................... 0.18109% monoghost..................... 0.15989% monopoison.................... 0.12218% tailwind...................... 0.11735% monoice....................... 0.09944% hailoffense................... 0.09465% monofire...................... 0.08056% monosteel..................... 0.07750% monograss..................... 0.05047% monodark...................... 0.04763% monodragon.................... 0.04526% dragmag....................... 0.03986% sandstall..................... 0.03475% monorock...................... 0.01665% tricksand..................... 0.01628% monobug....................... 0.01620% mononormal.................... 0.01520% trickhail..................... 0.01274% monofighting.................. 0.01213% monoelectric.................. 0.00775% monoground.................... 0.00518% monopsychic................... 0.00318% trickrain..................... 0.00237% Stalliness (mean: -0.549) -2.0|## |#### -1.5|############ |################## -1.0|########################### |############################## -0.5|############################## |########################## 0.0|################# |########### +0.5|######### |#### +1.0|## |# +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%