weatherless...................92.88463% offense.......................49.59800% hyperoffense..................40.83443% balance....................... 8.93585% sun........................... 3.10975% voltturn...................... 2.61299% sand.......................... 2.19663% sunoffense.................... 1.60799% hail.......................... 1.06817% rain.......................... 1.01074% trickroom..................... 0.97628% monotype...................... 0.83271% semistall..................... 0.47666% hailoffense................... 0.39051% rainoffense................... 0.38477% choice........................ 0.35318% sandoffense................... 0.26417% multiweather.................. 0.25556% stall......................... 0.15506% dragmag....................... 0.12921% monoghost..................... 0.12921% monobug....................... 0.12347% monowater..................... 0.11773% monofighting.................. 0.10050% trapper....................... 0.09476% monoground.................... 0.08327% monograss..................... 0.04307% monoice....................... 0.04307% monodark...................... 0.03733% sandstall..................... 0.03446% monorock...................... 0.03159% monoelectric.................. 0.03159% monofire...................... 0.03159% mononormal.................... 0.02584% monodragon.................... 0.02584% monofairy..................... 0.02010% monopoison.................... 0.01723% monopsychic................... 0.01723% monosteel..................... 0.01149% monoflying.................... 0.00861% tailwind...................... 0.00574% Stalliness (mean: -0.836) |### -2.0|##### |########### -1.5|################# |###################### -1.0|############################## |########################## -0.5|####################### |################# 0.0|########### |###### +0.5|### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.56%