weatherless...................93.00409% offense.......................48.46113% hyperoffense..................41.93547% balance....................... 8.96640% sun........................... 3.22913% voltturn...................... 2.64570% sand.......................... 2.22396% sunoffense.................... 1.80633% trickroom..................... 1.07835% hail.......................... 1.05467% rain.......................... 0.80406% monotype...................... 0.62918% semistall..................... 0.47965% hailoffense................... 0.44276% rainoffense................... 0.32413% multiweather.................. 0.29252% choice........................ 0.24995% sandoffense................... 0.20794% stall......................... 0.15734% dragmag....................... 0.10976% monowater..................... 0.09143% monoghost..................... 0.08787% monobug....................... 0.08693% monofighting.................. 0.08558% trapper....................... 0.07999% monoground.................... 0.05981% sandstall..................... 0.05061% monograss..................... 0.04256% monodark...................... 0.03134% monoice....................... 0.02554% monofire...................... 0.02480% mononormal.................... 0.01969% monoelectric.................. 0.01929% monodragon.................... 0.01917% monorock...................... 0.01896% monofairy..................... 0.01734% monopsychic................... 0.01390% monopoison.................... 0.01292% monosteel..................... 0.00890% tailwind...................... 0.00565% monoflying.................... 0.00443% Stalliness (mean: -0.842) |### -2.0|###### |############ -1.5|################## |####################### -1.0|############################## |######################### -0.5|######################## |################# 0.0|########### |###### +0.5|### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.56%