weatherless...................93.34657% offense.......................45.84074% hyperoffense..................45.05147% balance....................... 8.41115% sun........................... 3.81628% voltturn...................... 2.92461% sunoffense.................... 2.85344% sand.......................... 1.68692% hail.......................... 1.05445% trickroom..................... 0.90800% hailoffense................... 0.83501% semistall..................... 0.59402% rain.......................... 0.33498% multiweather.................. 0.23717% rainoffense................... 0.13402% monotype...................... 0.12257% stall......................... 0.10262% trapper....................... 0.07684% dragmag....................... 0.04903% sandstall..................... 0.04526% monograss..................... 0.04279% sandoffense................... 0.03347% monobug....................... 0.02865% monopsychic................... 0.01648% monoghost..................... 0.01247% monowater..................... 0.00941% monoground.................... 0.00422% choice........................ 0.00402% monofairy..................... 0.00352% monodark...................... 0.00352% monofighting.................. 0.00334% monodragon.................... 0.00168% monoice....................... 0.00002% monoelectric.................. 0.00001% monoflying.................... 0.00001% monopoison.................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.864) |## -2.0|######### |############# -1.5|#################### |########################## -1.0|############################## |###################### -0.5|######################### |################# 0.0|############## |##### +0.5|### |# +1.0|## | +1.5| more negative = more offensive, more positive = more stall one # = 0.53%