weatherless...................94.66234% hyperoffense..................50.15223% offense.......................40.58674% balance....................... 9.18452% sun........................... 2.90738% sunoffense.................... 2.30637% sand.......................... 1.29342% hail.......................... 1.14235% hailoffense................... 1.06699% voltturn...................... 1.04096% trickroom..................... 0.27596% multiweather.................. 0.12819% rain.......................... 0.12269% rainoffense................... 0.10004% semistall..................... 0.06731% trapper....................... 0.03140% monotype...................... 0.01812% dragmag....................... 0.01585% sandoffense................... 0.01049% monopsychic................... 0.01020% stall......................... 0.00920% monowater..................... 0.00291% monobug....................... 0.00217% monoghost..................... 0.00211% choice........................ 0.00050% monodragon.................... 0.00038% sandstall..................... 0.00018% monoground.................... 0.00016% monofairy..................... 0.00010% monodark...................... 0.00010% monograss..................... 0.00006% monofighting.................. 0.00001% monoice....................... 0.00000% monoelectric.................. 0.00000% monoflying.................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.872) |### -2.0|#### |######### -1.5|################ |############################## -1.0|#################### |########## -0.5|################### |########### 0.0|########## |### +0.5|#### | +1.0|### | +1.5| more negative = more offensive, more positive = more stall one # = 0.70%