monotype......................100.00000% weatherless...................72.04963% offense.......................55.46430% hyperoffense..................25.65211% balance.......................17.71357% monoghost.....................15.94392% monowater.....................11.48812% monoice....................... 9.83013% rain.......................... 9.40914% monodragon.................... 9.13651% sand.......................... 8.04007% hail.......................... 7.19640% monodark...................... 6.67888% monosteel..................... 6.46736% monofairy..................... 6.33839% monobug....................... 4.70736% monoelectric.................. 4.44270% monopoison.................... 4.34035% monofire...................... 3.58290% sun........................... 3.40479% monoground.................... 2.95478% mononormal.................... 2.88615% monofighting.................. 2.77343% hailoffense................... 2.66118% monograss..................... 2.59351% monopsychic................... 2.57248% monoflying.................... 2.24522% voltturn...................... 2.06155% choice........................ 1.98114% rainoffense................... 1.95277% monorock...................... 1.08720% semistall..................... 0.98948% trickroom..................... 0.85147% sandoffense................... 0.57270% sunoffense.................... 0.33902% stall......................... 0.18054% multiweather.................. 0.10004% dragmag....................... 0.03953% tailwind...................... 0.02571% rainstall..................... 0.02043% tricksand..................... 0.01579% trickhail..................... 0.01055% tricksun...................... 0.00524% sandstall..................... 0.00149% sunstall...................... 0.00086% Stalliness (mean: -0.554) -2.0|## |#### -1.5|############ |##################### -1.0|############################ |############################## -0.5|############################## |########################## 0.0|##################### |############## +0.5|######## |#### +1.0|## |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.50%