monotype......................100.00000% weatherless...................69.57774% offense.......................53.28109% hyperoffense..................28.82541% balance.......................16.91457% monowater.....................16.23975% monoghost.....................15.79848% rain..........................13.57218% monodragon....................10.26232% monofairy..................... 9.46590% sand.......................... 9.14732% monoice....................... 8.50620% monosteel..................... 8.17062% monodark...................... 6.67717% hail.......................... 5.28188% monoelectric.................. 3.37455% rainoffense................... 3.33689% choice........................ 3.07715% monopoison.................... 3.06296% monoground.................... 2.90222% monobug....................... 2.80029% mononormal.................... 2.62997% monofire...................... 2.58316% sun........................... 2.44234% monoflying.................... 2.31011% hailoffense................... 2.02170% monopsychic................... 1.92032% voltturn...................... 1.79350% monofighting.................. 1.44704% monograss..................... 1.15750% semistall..................... 0.86596% trickroom..................... 0.71380% monorock...................... 0.70889% sandoffense................... 0.35922% sunoffense.................... 0.19707% stall......................... 0.11298% tailwind...................... 0.09492% dragmag....................... 0.04652% multiweather.................. 0.02146% rainstall..................... 0.00576% trickhail..................... 0.00215% tricksand..................... 0.00087% sunstall...................... 0.00020% tricksun...................... 0.00008% sandstall..................... 0.00000% Stalliness (mean: -0.593) -2.0|## |##### -1.5|############ |######################### -1.0|########################### |############################## -0.5|######################### |######################## 0.0|###################### |############# +0.5|####### |#### +1.0|## |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.50%