monotype......................100.00000% weatherless...................70.88672% offense.......................46.07305% hyperoffense..................32.04182% balance.......................21.22486% monowater.....................16.96485% monofairy.....................15.16215% rain..........................13.94052% monoghost.....................13.41809% monosteel.....................10.59830% monodragon....................10.01320% sand.......................... 9.12502% monodark...................... 6.59834% monoice....................... 5.32548% monopoison.................... 3.99970% rainoffense................... 3.83462% hail.......................... 3.32781% mononormal.................... 2.97352% monofire...................... 2.93264% sun........................... 2.74125% choice........................ 2.47423% monoground.................... 2.46788% monobug....................... 2.38307% monopsychic................... 2.04124% monoelectric.................. 1.69968% monoflying.................... 1.60273% hailoffense................... 1.45894% monofighting.................. 0.79260% voltturn...................... 0.74876% monorock...................... 0.73588% semistall..................... 0.62341% trickroom..................... 0.42305% monograss..................... 0.29411% sandoffense................... 0.26861% sunoffense.................... 0.14218% tailwind...................... 0.14011% stall......................... 0.03686% dragmag....................... 0.02597% multiweather.................. 0.02131% trickhail..................... 0.00045% rainstall..................... 0.00016% tricksand..................... 0.00012% sunstall...................... 0.00000% tricksun...................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: -0.612) -2.0|## |###### -1.5|######### |############################## -1.0|######################## |################## -0.5|################### |################# 0.0|####################### |############### +0.5|###### |## +1.0|# |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.58%