weatherless...................75.28067% offense.......................50.62550% hyperoffense..................25.10425% balance.......................19.90377% sun...........................14.71933% rain.......................... 8.45229% monotype...................... 8.25982% multiweather.................. 4.10986% sand.......................... 3.92542% batonpass..................... 3.70088% sunoffense.................... 3.17963% semistall..................... 2.19727% stall......................... 2.16921% hail.......................... 1.73617% mononormal.................... 1.44346% choice........................ 1.15878% rainoffense................... 1.05052% monofairy..................... 1.02646% monosteel..................... 0.93825% monowater..................... 0.91018% voltturn...................... 0.82598% monodragon.................... 0.68565% monoghost..................... 0.65758% sandoffense................... 0.62951% monoice....................... 0.56937% monobug....................... 0.54130% monodark...................... 0.54130% monofighting.................. 0.53328% monopsychic................... 0.48917% monoflying.................... 0.42502% dragmag....................... 0.36087% monopoison.................... 0.33681% trickroom..................... 0.32478% monoground.................... 0.29270% monoelectric.................. 0.27666% monofire...................... 0.27666% monograss..................... 0.24058% monorock...................... 0.19647% rainstall..................... 0.18444% hailoffense................... 0.16038% trapper....................... 0.12831% tailwind...................... 0.11227% sunstall...................... 0.09222% gravity....................... 0.01604% sandstall..................... 0.00802% tricksun...................... 0.00802% trickrain..................... 0.00401% Stalliness (mean: -0.458) -2.0|##### |############ -1.0|########################## |############################## 0.0|##################### |######### +1.0|##### |# +2.0| | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.89%