weatherless...................72.60431% offense.......................48.99422% hyperoffense..................26.50299% balance.......................20.03451% sun...........................17.39815% rain.......................... 9.36190% monotype...................... 7.15647% multiweather.................. 4.62842% sunoffense.................... 3.87521% sand.......................... 3.68652% batonpass..................... 3.39746% semistall..................... 2.42563% stall......................... 2.04265% hail.......................... 1.57818% mononormal.................... 1.19657% choice........................ 1.17289% rainoffense................... 1.16803% monofairy..................... 1.07198% monosteel..................... 0.93147% voltturn...................... 0.82701% monowater..................... 0.70963% monodragon.................... 0.61678% sandoffense................... 0.61153% monoghost..................... 0.55615% monopsychic................... 0.48604% monodark...................... 0.48140% monofighting.................. 0.46215% monoice....................... 0.44380% trickroom..................... 0.42957% monobug....................... 0.38630% monoground.................... 0.30667% monoflying.................... 0.30345% monopoison.................... 0.30287% dragmag....................... 0.25748% rainstall..................... 0.24930% monoelectric.................. 0.24202% monofire...................... 0.23931% hailoffense................... 0.18200% monograss..................... 0.18166% tailwind...................... 0.15599% monorock...................... 0.14647% trapper....................... 0.10489% sunstall...................... 0.07930% gravity....................... 0.01883% sandstall..................... 0.00966% tricksun...................... 0.00755% trickrain..................... 0.00474% Stalliness (mean: -0.468) -2.0|##### |############## -1.0|########################## |############################## 0.0|###################### |########## +1.0|###### |# +2.0| | +3.0|# | +4.0| more negative = more offensive, more positive = more stall one # = 0.86%