weatherless...................65.29646% offense.......................41.94497% hyperoffense..................30.89496% sun...........................25.47475% balance.......................22.31408% rain..........................11.35852% sunoffense.................... 5.96341% multiweather.................. 4.93324% monotype...................... 3.30413% semistall..................... 3.03666% sand.......................... 2.45930% stall......................... 1.80933% batonpass..................... 1.68879% rainoffense................... 1.15687% monofairy..................... 1.07473% choice........................ 1.01026% monosteel..................... 0.87848% tailwind...................... 0.60694% trickroom..................... 0.50879% voltturn...................... 0.50714% mononormal.................... 0.46771% rainstall..................... 0.37154% sandoffense................... 0.37112% hail.......................... 0.34422% monopsychic................... 0.31996% monoground.................... 0.31085% monowater..................... 0.28773% monoelectric.................. 0.28229% monodark...................... 0.20171% hailoffense................... 0.17559% monodragon.................... 0.16554% monoice....................... 0.15119% sunstall...................... 0.15079% monoghost..................... 0.10933% monobug....................... 0.09100% trapper....................... 0.06750% monofire...................... 0.06576% monopoison.................... 0.03819% dragmag....................... 0.03212% monofighting.................. 0.02654% sandstall..................... 0.02446% monoflying.................... 0.01971% gravity....................... 0.01699% monorock...................... 0.01148% monograss..................... 0.00846% trickrain..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.505) -2.0|########## |##################### -1.0|########################### |############################## 0.0|###################### |############ +1.0|############ |## +2.0| | +3.0|# | +4.0| more negative = more offensive, more positive = more stall one # = 0.72%