weatherless...................67.48018% hyperoffense..................40.63075% offense.......................37.77068% sun...........................23.75637% balance.......................17.91361% rain..........................10.03613% sunoffense.................... 6.03951% multiweather.................. 4.42733% sand.......................... 2.99945% semistall..................... 2.56207% monotype...................... 1.86930% tailwind...................... 1.20613% stall......................... 1.12289% batonpass..................... 0.93076% choice........................ 0.76993% monofairy..................... 0.54907% monosteel..................... 0.53261% voltturn...................... 0.49085% rainoffense................... 0.45122% monoelectric.................. 0.35659% monoground.................... 0.35291% sunstall...................... 0.24796% mononormal.................... 0.23644% sandoffense................... 0.23525% hail.......................... 0.15520% monowater..................... 0.12831% hailoffense................... 0.11492% monodragon.................... 0.05896% monopsychic................... 0.05570% trickroom..................... 0.05316% monodark...................... 0.04718% monoice....................... 0.04478% monofire...................... 0.03935% monopoison.................... 0.03744% rainstall..................... 0.03454% monobug....................... 0.03331% monoghost..................... 0.02074% sandstall..................... 0.01427% monoflying.................... 0.00774% monofighting.................. 0.00636% trapper....................... 0.00635% monograss..................... 0.00167% dragmag....................... 0.00134% gravity....................... 0.00085% monorock...................... 0.00022% trickrain..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.742) -2.0|############################ |################## -1.0|#################### |############################## 0.0|############# |########## +1.0|########## |# +2.0| | +3.0|# | +4.0| more negative = more offensive, more positive = more stall one # = 0.76%