weatherless...................56.26554% offense.......................43.58580% hyperoffense..................35.63397% sun...........................32.83926% balance.......................16.77793% rain..........................14.71962% multiweather.................. 7.35487% sunoffense.................... 6.56114% batonpass..................... 4.71358% rainoffense................... 3.48644% sand.......................... 3.22981% semistall..................... 2.64935% monotype...................... 2.32455% stall......................... 1.35296% trickroom..................... 0.75085% choice........................ 0.72337% dragmag....................... 0.63033% monosteel..................... 0.46385% monopsychic................... 0.42846% monofairy..................... 0.37543% hail.......................... 0.33089% tricksun...................... 0.32853% voltturn...................... 0.32460% mononormal.................... 0.29734% monodragon.................... 0.27011% monowater..................... 0.20797% monoghost..................... 0.20179% monoground.................... 0.15318% monofighting.................. 0.14838% sandoffense................... 0.13107% trickrain..................... 0.11108% monobug....................... 0.08813% monodark...................... 0.06657% monoflying.................... 0.06498% sandstall..................... 0.05840% rainstall..................... 0.05813% monograss..................... 0.04361% monopoison.................... 0.04196% tricksand..................... 0.03747% monoice....................... 0.03654% monoelectric.................. 0.03018% monofire...................... 0.02547% gravity....................... 0.02428% trapper....................... 0.02111% monorock...................... 0.00995% hailoffense................... 0.00474% sunstall...................... 0.00408% hailstall..................... 0.00004% swagplay...................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: -0.615) -2.0|##### |####################### -1.0|############################## |########################### 0.0|################### |####### +1.0|##### |### +2.0|# | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.84%