weatherless...................51.94920% sun...........................39.12654% hyperoffense..................37.93402% offense.......................37.07478% balance.......................17.80471% rain..........................13.55291% batonpass..................... 7.71201% multiweather.................. 6.54675% semistall..................... 5.96688% sunoffense.................... 4.53823% rainoffense................... 4.39757% sand.......................... 1.78019% stall......................... 1.21961% dragmag....................... 1.07241% monotype...................... 0.79983% choice........................ 0.56981% monosteel..................... 0.19934% voltturn...................... 0.16118% trickroom..................... 0.15077% monofairy..................... 0.13928% hail.......................... 0.13819% monopsychic................... 0.13779% mononormal.................... 0.10455% monoghost..................... 0.10158% monodragon.................... 0.09165% sandoffense................... 0.08861% monowater..................... 0.07863% trickrain..................... 0.07858% rainstall..................... 0.06799% monofighting.................. 0.06438% sandstall..................... 0.04731% tricksun...................... 0.04248% monoground.................... 0.04199% monopoison.................... 0.02108% monobug....................... 0.02104% trapper....................... 0.01945% gravity....................... 0.01262% monoflying.................... 0.01177% monodark...................... 0.01150% monoice....................... 0.00772% tricksand..................... 0.00681% monofire...................... 0.00522% monograss..................... 0.00361% monoelectric.................. 0.00333% monorock...................... 0.00165% hailoffense................... 0.00091% sunstall...................... 0.00000% hailstall..................... 0.00000% swagplay...................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: -0.612) -2.0|########## |############################## -1.0|############################## |############################ 0.0|######################### |####### +1.0|### |######## +2.0|# | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.70%