weatherless...................77.57144% offense.......................40.73110% hyperoffense..................30.91127% balance.......................19.30303% rain.......................... 8.85920% voltturn...................... 7.34384% sand.......................... 6.74019% sun........................... 5.89092% stall......................... 4.75595% semistall..................... 4.29864% rainoffense................... 2.27538% trickroom..................... 2.06884% hail.......................... 1.67958% sandoffense................... 1.46326% hailoffense................... 0.96621% dragmag....................... 0.94073% monotype...................... 0.86023% multiweather.................. 0.69813% choice........................ 0.44317% sunoffense.................... 0.27459% monowater..................... 0.16617% tailwind...................... 0.11755% monoflying.................... 0.08620% monodragon.................... 0.08007% monofire...................... 0.07416% tricksun...................... 0.06971% monopoison.................... 0.06794% sandstall..................... 0.06428% monobug....................... 0.04882% monoground.................... 0.04857% monoice....................... 0.04784% monosteel..................... 0.04663% tricksand..................... 0.04484% monorock...................... 0.04384% monodark...................... 0.03676% monofighting.................. 0.02932% monofairy..................... 0.02488% monoghost..................... 0.02265% mononormal.................... 0.01583% monoelectric.................. 0.01409% rainstall..................... 0.01277% trapper....................... 0.00849% monograss..................... 0.00714% allweather.................... 0.00626% monopsychic................... 0.00498% sunstall...................... 0.00469% trickrain..................... 0.00088% hailstall..................... 0.00004% trickhail..................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.348) -2.0|# |######################### -1.0|############################## |############################ 0.0|####################### |############# +1.0|###### |#### +2.0|# |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.73%