weatherless...................78.48827% offense.......................49.87410% balance.......................24.27452% hyperoffense..................21.93347% sand..........................10.52642% rain.......................... 8.29010% voltturn...................... 7.68205% semistall..................... 2.54910% trickroom..................... 1.99802% choice........................ 1.71266% sun........................... 1.60586% hail.......................... 1.40367% stall......................... 1.36882% sandoffense................... 1.24244% monotype...................... 0.95655% rainoffense................... 0.74689% hailoffense................... 0.51295% sunoffense.................... 0.31616% multiweather.................. 0.30189% sandstall..................... 0.23183% monoice....................... 0.21008% monowater..................... 0.15871% monoghost..................... 0.14017% dragmag....................... 0.11277% monodragon.................... 0.09531% tricksand..................... 0.07074% monofairy..................... 0.05548% tailwind...................... 0.05392% monobug....................... 0.04895% monofire...................... 0.04600% tricksun...................... 0.04496% monopoison.................... 0.03616% monosteel..................... 0.03512% monofighting.................. 0.03412% monoflying.................... 0.03129% monodark...................... 0.03055% monoelectric.................. 0.02932% mononormal.................... 0.02402% monograss..................... 0.02298% trickrain..................... 0.01714% monopsychic................... 0.01506% monorock...................... 0.01370% monoground.................... 0.01321% rainstall..................... 0.01083% trickhail..................... 0.00998% hailstall..................... 0.00655% gravity....................... 0.00370% sunstall...................... 0.00216% allweather.................... 0.00120% trapper....................... 0.00090% Stalliness (mean: -0.388) |# -2.0|## |##### -1.5|########### |################## -1.0|#################### |######################## -0.5|############################ |############################## 0.0|######################## |################## +0.5|############ |######## +1.0|#### |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%