weatherless...................77.92385% offense.......................39.88677% balance.......................35.89142% hyperoffense..................15.43962% sand..........................14.93464% voltturn......................10.11523% rain.......................... 5.96640% semistall..................... 4.73642% stall......................... 4.04578% choice........................ 1.23443% sandstall..................... 1.12752% sandoffense................... 1.08590% trickroom..................... 1.08347% sun........................... 0.92115% hail.......................... 0.69661% rainoffense................... 0.45721% multiweather.................. 0.43983% hailoffense................... 0.32721% monotype...................... 0.18365% dragmag....................... 0.18294% sunoffense.................... 0.17901% monoghost..................... 0.06046% tailwind...................... 0.05804% monowater..................... 0.04834% monoice....................... 0.02598% tricksand..................... 0.01648% monodragon.................... 0.01195% trickrain..................... 0.01160% monofairy..................... 0.01072% tricksun...................... 0.00934% mononormal.................... 0.00624% monofire...................... 0.00535% gravity....................... 0.00421% monobug....................... 0.00323% monosteel..................... 0.00308% monopoison.................... 0.00277% rainstall..................... 0.00219% hailstall..................... 0.00209% monodark...................... 0.00176% monofighting.................. 0.00160% trickhail..................... 0.00074% monoflying.................... 0.00072% monopsychic................... 0.00068% monoelectric.................. 0.00063% monorock...................... 0.00047% monograss..................... 0.00039% monoground.................... 0.00036% trapper....................... 0.00011% allweather.................... 0.00001% sunstall...................... 0.00000% Stalliness (mean: -0.106) | -2.0|# |#### -1.5|########### |############# -1.0|############## |###################### -0.5|######################### |############################## 0.0|############################# |########################## +0.5|##################### |############ +1.0|########### |###### +1.5|## |#### +2.0|## |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%