offense.......................62.52728% weatherless...................58.77366% rain..........................28.53666% hyperoffense..................22.35495% sand..........................14.15143% voltturn......................10.90019% balance....................... 9.87975% rainoffense................... 6.58819% semistall..................... 5.23802% sandoffense................... 4.15204% multiweather.................. 1.51199% trickroom..................... 1.23688% choice........................ 0.07933% sun........................... 0.05023% monowater..................... 0.00728% monotype...................... 0.00728% hail.......................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% sunoffense.................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.622) |###### -1.5| |######### -1.0|############################## |############################ -0.5|######## |#### 0.0|#### |## +0.5|######## |# +1.0| more negative = more offensive, more positive = more stall one # = 0.94%