offense.......................58.97524% weatherless...................57.48297% rain..........................29.68169% hyperoffense..................22.71120% sand..........................13.87836% semistall..................... 9.81291% balance....................... 8.50065% rainoffense................... 7.91433% voltturn...................... 6.46191% sandoffense................... 5.80755% multiweather.................. 1.05186% trickroom..................... 0.69065% sun........................... 0.00883% choice........................ 0.00281% monowater..................... 0.00043% monotype...................... 0.00043% hail.......................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% sunoffense.................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.522) |#### -1.5| |########## -1.0|############################## |############################## -0.5|##### |##### 0.0|##### |## +0.5|####### | +1.0| more negative = more offensive, more positive = more stall one # = 0.91%