weatherless...................75.33776% offense.......................51.96161% balance.......................23.24577% sand..........................20.81173% hyperoffense..................19.70992% semistall..................... 3.62935% rain.......................... 2.17800% sun........................... 1.61059% stall......................... 1.45335% batonpass..................... 1.01778% sandoffense................... 0.95574% voltturn...................... 0.91699% choice........................ 0.57481% sandstall..................... 0.54698% rainoffense................... 0.46836% hail.......................... 0.21545% sunoffense.................... 0.17816% multiweather.................. 0.15354% dragmag....................... 0.11590% hailoffense................... 0.11402% monotype...................... 0.10740% trapper....................... 0.08417% monosteel..................... 0.04206% trickroom..................... 0.02787% monoghost..................... 0.02086% monoice....................... 0.01706% monodragon.................... 0.01216% monofairy..................... 0.00638% monopoison.................... 0.00523% monobug....................... 0.00430% monopsychic................... 0.00385% monograss..................... 0.00179% monowater..................... 0.00156% monofire...................... 0.00151% monofighting.................. 0.00134% monodark...................... 0.00107% monoelectric.................. 0.00095% tailwind...................... 0.00055% trickhail..................... 0.00032% monoground.................... 0.00029% monorock...................... 0.00013% monoflying.................... 0.00010% mononormal.................... 0.00007% hailstall..................... 0.00005% tricksand..................... 0.00003% sunstall...................... 0.00001% rainstall..................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.346) | -2.0|# |### -1.5|####### |############# -1.0|###################### |######################## -0.5|############################## |##################### 0.0|###################### |############ +0.5|########### |####### +1.0|##### |### +1.5|## |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.54%