weatherless...................67.70629% offense.......................50.87797% sand..........................28.94675% balance.......................27.60353% hyperoffense..................11.96616% semistall..................... 7.25441% stall......................... 2.29794% sun........................... 1.86328% voltturn...................... 1.77193% rain.......................... 1.74143% sandstall..................... 0.74752% sunoffense.................... 0.51898% sandoffense................... 0.50339% multiweather.................. 0.33669% choice........................ 0.32491% rainoffense................... 0.31997% batonpass..................... 0.26038% dragmag....................... 0.12032% hail.......................... 0.07894% trapper....................... 0.06341% hailoffense................... 0.04285% monotype...................... 0.02321% trickroom..................... 0.01272% monosteel..................... 0.00801% monoghost..................... 0.00665% monoice....................... 0.00337% monodragon.................... 0.00279% monopoison.................... 0.00244% monofairy..................... 0.00171% monobug....................... 0.00066% monograss..................... 0.00046% monopsychic................... 0.00043% monoelectric.................. 0.00030% monofire...................... 0.00025% monowater..................... 0.00016% monodark...................... 0.00012% monofighting.................. 0.00005% tailwind...................... 0.00003% monoflying.................... 0.00001% monorock...................... 0.00000% mononormal.................... 0.00000% hailstall..................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% trickhail..................... 0.00000% rainstall..................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.144) | -2.0|# |# -1.5|#### |###### -1.0|############# |################# -0.5|############################## |################# 0.0|######################## |############ +0.5|############### |####### +1.0|######## |#### +1.5|## |### +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.60%