weatherless...................62.18930% offense.......................41.49226% balance.......................37.46263% sand..........................36.76202% semistall..................... 9.17712% hyperoffense.................. 7.47914% stall......................... 4.38886% dragmag....................... 3.64809% batonpass..................... 3.18176% sandstall..................... 2.18662% sandoffense................... 1.38560% monotype...................... 0.97505% choice........................ 0.75416% voltturn...................... 0.64929% sun........................... 0.61359% rain.......................... 0.56004% trapper....................... 0.32353% monowater..................... 0.22536% multiweather.................. 0.13834% mononormal.................... 0.13834% monobug....................... 0.13387% rainoffense................... 0.09371% monofighting.................. 0.08925% monograss..................... 0.07809% monoice....................... 0.06917% monofire...................... 0.06247% monopsychic................... 0.05801% sunoffense.................... 0.05132% monoghost..................... 0.03570% monoflying.................... 0.03347% monosteel..................... 0.02454% monopoison.................... 0.02008% hail.......................... 0.01339% monoground.................... 0.01339% monodark...................... 0.01339% monorock...................... 0.00892% monoelectric.................. 0.00892% monodragon.................... 0.00669% hailstall..................... 0.00446% sunstall...................... 0.00223% Stalliness (mean: 0.098) -1.5|### |###### -1.0|################ |################ -0.5|####################### |############################## 0.0|##################### |##################### +0.5|###################### |################## +1.0|############ |######### +1.5|######## |#### +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.47%