sand..........................54.59679% weatherless...................44.81911% offense.......................35.04240% balance.......................32.65711% semistall.....................17.79580% hyperoffense.................. 7.77531% stall......................... 6.72938% sandstall..................... 3.80609% dragmag....................... 3.37986% sandoffense................... 2.54248% batonpass..................... 1.74407% voltturn...................... 1.68014% trapper....................... 0.54571% rain.......................... 0.52369% choice........................ 0.25812% monotype...................... 0.08989% rainoffense................... 0.07394% sun........................... 0.06042% monowater..................... 0.05242% sunoffense.................... 0.02640% monofire...................... 0.02214% monobug....................... 0.00894% mononormal.................... 0.00377% monoflying.................... 0.00149% monodragon.................... 0.00052% monopsychic................... 0.00030% monograss..................... 0.00019% monofighting.................. 0.00012% monodark...................... 0.00010% monoghost..................... 0.00002% monoice....................... 0.00000% monopoison.................... 0.00000% sunstall...................... 0.00000% multiweather.................. 0.00000% hail.......................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.259) -1.5|# |######### -1.0|########################## |#################### -0.5|###################### |############################## 0.0|######################### |##################### +0.5|##################### |####################### +1.0|################## |###################### +1.5|####################### |######### +2.0|####### |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.36%