weatherless...................57.77083% offense.......................48.52170% sand..........................37.61356% hyperoffense..................25.11641% balance.......................19.40998% sandoffense...................10.04526% semistall..................... 4.03276% stall......................... 2.91915% rain.......................... 2.77262% voltturn...................... 2.51376% choice........................ 2.49422% dragmag....................... 2.21907% rainoffense................... 1.58412% hail.......................... 1.52388% sandstall..................... 1.12663% monotype...................... 0.84823% sun........................... 0.61704% trickroom..................... 0.35981% hailstall..................... 0.33701% multiweather.................. 0.29794% monofighting.................. 0.18886% sunoffense.................... 0.10257% monowater..................... 0.09931% tricksand..................... 0.07815% monoice....................... 0.07164% mononormal.................... 0.07164% monoghost..................... 0.06838% monosteel..................... 0.05861% monoflying.................... 0.05861% monopsychic................... 0.05535% monorock...................... 0.04721% monograss..................... 0.04233% monobug....................... 0.03907% monodark...................... 0.02605% monopoison.................... 0.02442% monoground.................... 0.01954% monoelectric.................. 0.01628% monofire...................... 0.01628% trapper....................... 0.01302% hailoffense................... 0.01302% monofairy..................... 0.00651% tailwind...................... 0.00488% Stalliness (mean: -0.407) |###### -1.5|############ |################### -1.0|####################### |############################## -0.5|######################### |#################### 0.0|################ |########### +0.5|########### |###### +1.0|##### |### +1.5|## |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.51%