weatherless...................77.02191% offense.......................42.05041% balance.......................36.70838% sand..........................15.36252% hyperoffense.................. 9.02066% semistall..................... 8.43948% sun........................... 7.49087% stall......................... 3.78106% voltturn...................... 3.72985% multiweather.................. 2.49844% rain.......................... 2.11544% monotype...................... 1.80146% sunoffense.................... 0.60791% sandoffense................... 0.59232% dragmag....................... 0.55447% hail.......................... 0.53220% choice........................ 0.30284% trickroom..................... 0.28057% mononormal.................... 0.21377% monodragon.................... 0.19818% monoflying.................... 0.17592% monowater..................... 0.17369% monofire...................... 0.16255% monograss..................... 0.15142% monodark...................... 0.14697% sunstall...................... 0.14474% sandstall..................... 0.14029% monopsychic................... 0.12025% monosteel..................... 0.10020% tailwind...................... 0.08684% monorock...................... 0.08684% monoground.................... 0.08016% monobug....................... 0.07794% rainoffense................... 0.07571% monofighting.................. 0.06680% monofairy..................... 0.04676% monoelectric.................. 0.04454% monoghost..................... 0.04231% tricksand..................... 0.04008% monoice....................... 0.03340% monopoison.................... 0.02449% hailoffense................... 0.00891% rainstall..................... 0.00668% allweather.................... 0.00445% gravity....................... 0.00223% Stalliness (mean: 0.029) |# -2.0|# |# -1.5|##### |######## -1.0|############ |##################### -0.5|############################ |############################## 0.0|############################## |########################## +0.5|####################### |################## +1.0|############ |########## +1.5|##### |##### +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.42%